I6: Ravenloft is an adventure module for the 1st edition of Advanced Dungeons & Dragons. Created as a Gothic/Hammer Horror-themed. Ravenloft, I6 (Advanced Dungeons & Dragons Official Game Adventure #) [ Tracy Hickman, Laura Hickman] on *FREE* shipping on. 15 items Find great deals on eBay for ravenloft i6. Shop with confidence.
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There are very few adventures that are better thought of than Ravenloft.
I6: Ravenloft – 1d4chan
The Hickmans were being pioneers with this form of storytelling and so there are techniques of storytelling here that I can only describe as clunky. The bulk of the adventure is set in Castle Ravenloft, where the Hickmans have a number of nasty creatures and wondrous treasures waiting to you.
However, it is the evocation of the genre that succeeds more u6 the actual implementation.
Ravenloft begins with the characters being tricked into entering Barovia, a land under the rule of a cruel vampire, Strahd. Once there, the magic of the land makes it impossible to escape, and so the characters will be forced to deal with Strahd and his plans before they can return home.
Unfortunately, the vampire is likely to be hunting them! Ravenloft has a few curious tricks of design.
AD&D Review: I6 Ravenloft – Merric’s Musings
The adventure suggests its so the story is different when you play the adventure again. As with Pharaohthe adventure runs into trouble with the wilderness. Ravenloft works best if the adventurers encounter the gypsies and have their fortune told and thus get to discover what is going onbut it is entirely possible for this encounter to be missed altogether. In fact, that the Hickmans placed the gypsies where they did is bizarre: All of the shops are permanently closed, except for the tavern and the local trader.
The trader sells things at massively inflated prices, but to who? It gives the impression of a village living under the scourge, and that might be enough.
What it does have are a number of very entertaining encounters: And, as mentioned above, the dungeon is ravebloft of evocative text. The spiralling staircase finally ends at a 5-foot-wide walkway that circles the shaft. Cold air rushes up from the shaft sending a chill through your every bone. Aging beams support a steep roof. One beam and part of the roof have fallen away, leaving a gaping hole to the sky.
The true heart of the storytelling lies with Strahd and his aims, and the adventure relies heavily on the Dungeon Master to properly bring it to rxvenloft. The maps and artwork in the adventure are superlative. The maps are done in a style occasionally referred to as isomorphic: It is an excellent technique for what otherwise could have been a quite confusing map of the castle, as it has many levels.
The adventure does provide an optional ending, as in each of the Desert of Desolation series, although there is a fair chance that it would not be usable by a group.
It makes a few assumptions about the goals of Strahd that may not actually ring true in the end. In any case, it does provide some idea to the Dungeon Master of how the adventure could end!
The design flaws it does have will be avoided by most experienced DMs simply having Madame Eva encounter the players on the road and telling their fortune there would make a major improvement to the tale. What Ravenloft does well is focus on the villain: It is just very difficult to pull off well! Skip to main content. The Starter Set Wizard. Sorry, your blog cannot share posts by email.